In a relatively short period of time, videogame art has gone from the single white blocks found in Pong to thousands of colors wrapped around thousands of polygons. This in turn has allowed the worlds in games to evolve from a single black screen to immense 3D worlds. For those who find themselves in the lucky position of being game artists, the trick is to find ways to leverage this cache of materials and palettes to create powerful, realistic worlds that draw in players. How does one do that? By educating yourself about the elements of color and production design and applying these lessons to your games, you can focus the player's emotion within a world, as was done at Insomniac Games in their Playstation title, Spyro the Dragon.