1. GM Tutorial - Designing Games - Read pages 1 -11 (up to “Presence & Immersion”).
You will want to refer to this handout for the remainder of the course. This tutorial does a great job of defining the components of a computer game and what designers should consider when they develop a game. This will serve as the foundation for our game design decisions for the rest of the course.
2. Designing Good Games PowerPoint (slides 1-4)
Think about your favorite games and how they follow these “good game” concepts (Call of Duty, Madden’s Football, Angry Birds, etc.).
Class discussion.
3. Return to www.addictinggames.com and play the same game you played last class period. While playing this game, complete the Game Critique Worksheet 1 based on the “GM Tutorial – Designing Games” handout – hand in worksheet by end of class.
4. Continue with GM Tutorial - Designing Games handout – read pages 11 (Presence and Immersion) to the end.
5. Designing Good Games PowerPoint (slides 5-end)
Highlight the essential concepts of this portion of the tutorial.
6. Return to your game at www.addictinggames.com and continue playing and thinking about the concepts just covered.
Complete Game Critique Worksheet 2 and hand in by end of class.