Video Game Design 1

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So you want to work in the Video Game industry...

Wanting to work in the Video Game industry and actually getting to work there can be two very different realities. You know the job you want. You know for whom you want to work. You even know which company location you prefer.  But do you have what it takes to get and keep the job of your dreams?

 

Even with the technical skills, you are not guaranteed employment. Video game companies typically divide work among game development teams. Your ability to thrive in a team environment will determine the degree of your success within the industry.


In this lesson you will:

  • be made aware of what personality traits successful video game design employees must possess
  • be introduced to many of the jobs available in VGD
  • learn the core competencies expected in various industry positions

In the attached PowerPoint presentation (see File Attachments: -- bottom of this page), we will consider eight of the “most important skills” one must possess not only to make it in the video game industry but, really, in any employment scenario.

 

Assignment

After viewing the "So you want to work in the Video Game industry.." PowerPoint, you will:

Part 1 -- Personal Analysis

Use Word, to write a paper about how well or not so well you measure up to each of the eight "Most Important Skills" discussed in the PowerPoint presentation. Recognize areas in which you excel as well as those in which you may need to improve. Where improvement is needed, discuss how you intend to bring this about.

Be honest with yourself. We all have areas in which we need to improve. Acknowledge the facts and begin to make yourself the person everyone wants working for them.

 

Part 2  -- Personal Timeline
 

Use PowerPoint or Inspiration, to create a timeline covering from now until the time you foresee attaining your goal. Include mini-goals to serve as milestones along your path and by which to measure your progress (minimum 2 per year). Include education and experience (type of experience not for whom you hope to work). Be optimistic, but realistic.

 

Author: Pat Rox
Last modified: 10/13/2016 5:30 AM (EST)