You, if you have finished an educational game.
You, if you have learned a new technology.
You, if you have played everyone else’s games and learned even more.
You, if you have understood the concepts you were trying to make the game about.
HOWEVER….
To get a good grade on this assignment, follow this rubric!
http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html Educational Electronic Games Rubric, 2004,
Addicted to winning
When I talk to students, they often mention the problem of being addicted to games. They know it happens, you know it happens. For the most part, it is normally only a problem if you or your parents let it. If your fantasy life is interfering with your real life, there is a game-addiction web site: http://www.olganon.org/.
Life, of course, is the greatest game. Before print, we learned by oral instruction, through fables, stories, and great oration. We could only go beyond our own realm of knowing by listening and observing others and trying to incorporate their knowledge with our imagination.
Now there are videogames that can provide the illusion tied with reality of living lives we may never live in our own lifetime.
Instruction on the American revolutionary war has moved beyond hearing about it, reading a book about it, or even watching a video on it. It is now possible to virtually move back into that time period and interact with others on ancient streets making decisions that effect what is about to happen based on your own needs and values in conflict or cooperation with others. Learning becomes experiencing—our greatest teacher. We have come full circle—learning by living
Be careful, however, not to live your life in an alternate reality when learning in the real world is just as challenging.
“Be all that you can be.”
“Never give up. Never surrender.”
“If I…knew everything about everything, but didn’t love others, what
good would it do?...There are three things…faith, hope, and love—and the greatest of these is love.”