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Documentation Analysis

Since all members were stakeholders in our game, the chronological kairos of collaboration is central to the completion of tasks. It gave us organization to follow through on fun gameplay.  As shown through various communication documents, we were able to contribute to not only to the four aspects of a game, but also to the social connection, hope of success, meaning, and satisfying work that are important for happiness according to McGonigal.

The Army Record, one of our most crucial documents, mapped out the premises of the overarching enthymeme of our learning. In each level, we improved our quality of work through the new iterations of editing. Essentially, we saw in one document the meeting of goals, bringing us closer to success. We also saw our peers completing their work. To provide increased visualization of this success, our group devised a map portraying the physical “location” of each task to be completed. In addition to the Army Record and map, our Rulebook provided the infrastructure for gameplay. The Rulebook relied on the commonplace that everyone would play the game honestly and according to the rules, not taking any shortcuts to gain undue advantage. This honesty contributed to strong collaboration between team members.

The collaboration between our team was facilitated either over new media or in person.  All of our in person meetings served to solidify brainstorming that had occurred through online meetings.  We usually organized in-person meetings through the survey-taking website Doodle®, although occasionally, we used informal meetings that occurred in the spur of the moment.

The rest of the documentation of our collaboration occurred online, either through email and Facebook communications or through online meetings via Google Drive.  Email and Facebook were generally used as outlets to share work between teammates, while Google Drive was used for initial brainstorming and later, for scorekeeping.

The kairos of this project allowed for heavy use of social networking and cloud computation, two tools which were indispensable in this project, yet were unavailable not long ago.Without the media technologies that were used in the development and playing of our groups game, the game would have been impossible to play. Our scoreboard was reliant on the functionality of Google Drive, and many of our tasks explicitly demanded the use of social media.  We even created a bonus for using a new media technology. Furthermore, most of our in-person meetings would have been nearly impossible to coordinate, were it not for Doodle®, given the large group size.  Media technologies were not only a part of our game, they facilitated it. 

Author: Bernadette Saddik
Last modified: 3/18/2013 8:21 PM (EST)