<font color=navy ><center>Carrie Seather's Teacher Education Portfolio</center></font>

  1. <font color=navy>Introduction to Education</font>
    1. <font color=navy>Philosophy of Teaching
    2. <font color=navy>Research Paper
      1. <font color=navy>Home School PowerPoint</font>
      2. <font color=navy>References</font>
    3. <font color=navy>Critical Analysis</font>
    4. <font color=navy>Pro/Con Issue</font>
      1. <font color=navy>References</font>
      2. <font color=navy>Junk Food PowerPoint</font>
    5. <font color=navy>Final Reflection</font>
      1. <font color=navy>Final Reflection PowerPoint</font>
  2. <font color=navy>Cultural Diversity in Education</font>
    1. <font color=navy>Critical Analysis</font>
    2. <font color=navy>Research Paper</font>
      1. <font color=navy>References</font>
      2. <font color=navy>PowerPoint presentation</font>
      3. <font color=navy>Invention Activity</font>
      4. <font color=navy>Achievement Gap Handout</font>
    3. <font color=navy>Philosophy of Cultural Education</font>
    4. <font color=navy>Teaching Strategy</font>
    5. <font color=navy>Calendar</font>
    6. <font color=navy>Final Reflection</font>
  3. <font color=navy>Technology Courses</font>
    1. <font color=navy>Microsoft PowerPoint</font>
    2. <font color=navy>Internet/Web</font>
    3. <font color=navy>Computer Science for Teacher Education Majors</font>
      1. <font color=navy>Technology WebQuest</font color>
        1. <font color=navy>Teacher Page
        2. <font color=navy>Worksheet
        3. <font color=navy>Graphics
      2. <font color=navy>Final Reflection
      3. <font color=navy>Reader Response
    4. <font color=navy>Windows XP
      1. <font color=navy>Geology WebQuest
        1. <font color=navy>Igneous Rocks
        2. <font color=navy>Sedimentary Rocks
        3. <font color=navy>Metamorphic Rocks
        4. <font color=navy>Rosco's Rock Samples
        5. <font color=navy>Teacher Page
      2. <font color=#000066>Article Review</font>
    5. <font color=navy>Microsoft Publisher
    6. <font color=navy>Philosophy of Technology in Education
  4. <font color=navy>History</font>
    1. <font color=navy>Lesson Plan</font>
    2. <font color=navy>PowerPoint presentation</font>
    3. <font color=navy>Math</font>
    4. <font color=navy>Reading</font>
    5. <font color=navy>Writing</font>
    6. <font color=navy>Spelling/Vocabulary</font>
    7. <font color=navy>Voting Activity</font>
    8. <font color=navy>Voting Links</font>
  5. <font color=navy>Mathematics for Elementary Teachers I & II</font>
    1. <font color=navy>Mathography
    2. <font color=navy>Philosophy of Math Education</font>
    3. <font color=navy>Service Learning Reflection - Fall</font>
    4. <font color=#000066>Service Learning Reflection - Spring</font>
    5. <font color=navy>Internet Lessons
    6. <font color=#000066>A Teachers Resource
    7. <font color=#000066>Fractions
    8. <font color=#000066>Various Concepts</font>
    9. <font color=#000066>Delicious Statistics</font>
    10. <font color=#000066>Incorporating Literature</font>
      1. <font color=#000066>Inch Worm</font>
        1. <font color=#000066>Worksheet
      2. <font color=#000066>Math Curse</font>
  6. <font color=#000066>Child Development</font>
    1. <font color=#000066>Philosophy of Child Development
    2. <font color=#000066>Final Reflection
    3. <font color=#000066>Gifted Research
      1. <font color=#000066>References
    4. <Font color=#000066>Budget for Baby
    5. <font color=#000066> Special Interest Group
      1. <font color=#000066>Proposal
      2. <font color=#000066>Agenda
      3. <font color=#000066>Getting to know you worksheet
      4. <font color=#000066>Flier
  7. <font color=#000066>Relationships in a Classroom Setting</font>
    1. <font color=#000066>Philosophy</font>
    2. <font color=#000066>Classroom Rules</font>
    3. <font color=#000066>Final Reflection</font>
    4. <font color=#000066>Theorist Presentation</font>
      1. <font color=#000066>PowerPoint
      2. <font color=#000066>Interactive Activity
      3. <font color=#000066>References
    5. <font color=#000066>Room Arrrangement
    6. <font color=#000066>Coping with Stress
    7. <font color=#000066>Class Slogan
    8. <font color=#000066>Chill Out Form
    9. <font color=#000066>Reader Response
  8. <font color=#000066>Children's Literature
    1. <font color=#000066>Philosophy of Children's Literature
    2. <font color=#000066>Read Aloud Workshop
    3. <font color=navy>Literature Rich Classroom
    4. <font color=navy>Lesson Plans</FONT>
      1. <font color=navy><i>Duke Ellington
      2. <font color=#000066><i>Math Curse</i></font>
    5. <font color=#000066>Service Learning Collage</font>
  9. <font color=navy>Introduction to Exceptional Learners
    1. <font color=navy>Philosophy of Exceptional Learners
    2. <font color=#000066>Resource Manual</font>

<font color=navy>Internet Lessons

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I had the opportunity to expand my lesson plan collection by searching the internet for math lessons.  Below you will find four lessons which vary in grade level and content.


<font color=navy><b>Kindergarten</b>

Probability
spinner.jpg

This is a wonderful lesson to introduce students to the concept of probability.  While we will not be creating ratios in Kindergarten, we will explore the idea of chance. 

Probability
Explore mathematical chance


Materials

  • cardboard square
  • marker
  • paper
  • paper clip
  • tack

Directions
Show your children how to use a "Lucky Guess" spinner and see if it "knows all."

  1. Prep: Before you play with your children, make the spinner. Label one side of a cardboard square with the word YES, and the other side with the word NO. Use a paper clip as the spinner "needle," securing it to the center of the board with a tack. (Make sure the paper clip can spin easily.)
  1. Ask: Have your children ask the spinner a few yes or no questions: Is my name Humpty-Dumpty? Do horses have wings? Does Jackson have brown eyes? When everyone has had a turn, ask your children: Does the spinner always know the right answer? Does it sometimes get the answer right? Do you know why that happens?
  1. Play: Make a chart on paper with two columns, one labeled CORRECT and one labeled INCORRECT. Have your children guess whether they will spin a YES or a NO. Tally their correct and incorrect guesses on your chart. What does the outcome tell you about the Lucky Guess spinner?

Take It Further
Using graph paper, make a chart with six columns numbered 1-6. Show your kids how to roll a die, count the number of dots on top, and color in a square in the appropriate column. Which number comes up most often?

You can find this activity at PBS kids


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<font color=navy><b>Third grade</b>

Adding Fun
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This lesson is a tool to help children explore adding.  While this activity suggests using license plates, I will use this as a challenge activity.  Who has the most valuable name?  Who can find the most valuable word?  Can you find words that add up to 100 evenly?  The possibilities are endless.

Title - Adding Fun Game
By - Debbie Haren (additions by
Kyle Yamnitz)
Primary Subject - Math
Secondary Subjects -
Grade Level - 3rd
Materials:

  • Pieces of papers with letters on them that look like license plates.
  • Plain paper
  • Create a chart to tell students what number each letter represents (makeup numbers for each letter depending on your students' level of proficiency).

Activity:

Make a chart that tells a certain number for each letter of the alphabet. For example..
A=6
B=3
C=2
D=7
and so on. After that is done put out the pretend license plates and have them add up the total on the license plates. For example if a license plate was "bad", that would be = 3 + 6 + 7 = 16

The kids have a lot of fun doing this and they learn a lot from it. They could work in pairs or by themselves.

This lesson can be found at Lesson Plans Page


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<font color=navy><b>Fourth and Fifth Grade (Change Due)</b>

money.jpg

Change Due is a great opportunity for students to learn how to count change back to a person.  We often encounter merchants who will hand back a fistful of money without counting it back for you.  I believe that by fourth and fifth grade students have a strong concept of money, and it is beneficial to them to learn how to make change.  This lesson can be accomplished using fake money and can be done in pairs. 


Change is the money a customer receives back when they have made a purchase. Often the customer gives the merchant more money than the amount due because the customer may not have the exact coins and bills that are needed. The merchant determines how much extra was paid and returns the excess which is called change.

How to find the least number of coins to give in change:

  • Determine the total amount of change due.
  • Start with the highest denomination of coins or bills
  • Use as many of this coin as possible without exceeding the amount of change due
  • Repeat this process with the next lowest denomination of coin or bill

Example of making change for purchase of $2.11 and customer paying with a $20.00 bill

  • Determine change due -- $20.00 - $2.11 = $17.89
  • Get one $10 bill but two would be too much -- have $10.00 for change
  • Get one $5 bill but two would be too much -- have $15.00 for change
  • Get two $1 bills but three would be too much -- have $17.00 for change
  • Get 3 quarters but four would be too much -- have $17.75 for change
  • Get 1 dime but two would be too much -- have $17.85 for change
  • Get 0 nickels - even one would be too much -- have $17.85 for change
  • Get 4 pennies - 5 would be too many -- have $17.89 for change
  • NOW COUNT THE CHANGE OUT TO THE CUSTOMER
  • Say the original amount before giving any change
  • Count the change from the lowest denomination to the highest denomination
  • The final count should be the same as the amount the customer gave you
  • You should say: "Two eleven" -- before starting to give change back
  • "two twelve, two thirteen, two fourteen, two fifteen" -- as the pennies are given
  • "two twenty-five" -- as the dime is given
  • "two fifty, two seventy-five, three dollars" -- as the quarters are given
  • "four dollars, five dollars" -- as the one dollar bills are given
  • "ten dollars" -- as the five dollar bill is given
  • "And twenty dollars" -- as the ten dollar bill is given

This process accomplishes the following:

  • The customer has the least possible coins in their purse or pocket.
  • The amount of money returned is double checked, when it is gathered and when given to customer.
  • The amount of change due is double checked by counting change.
  • The possibility of a misunderstanding is eliminated.
  • The merchant and the customer are both treated fairly by making sure the change is exact.

This lesson can be found at AAA Math


Author: Carrie Seather
Last modified: 4/29/2006 5:20 AM (EST)