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Using an interactive SMARTboard game gives students control over their own learning. It forces children to think critically about their choices and actions, and encourages further investigation of the game’s topic.
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Specific goals for use: 1.) Create environment for critical thinking to take place, 2.) Encourage interest and investigation into the game’s topic
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This SMARTboard game addresses color and shape recognition. Both colors and shapes are integrated into all parts of the lesson.
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An interactive game, such as this SMARTboard activity, would most likely appeal to kinesthetic learners.
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Using an interactive SMARTboard game would be a self-paced, student-directed activity with minimal teacher direction at the beginning.
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Either an individual or a small group could use this media project.
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Assessment occurs while the game is being played. Teachers can watch to see if students have a full understanding of shapes and colors.
File Attachments:
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Shape and Color Matching
Created by Jacob Yale
NY- New York State StandardsSubject: Mathematics, Science, and Technology (1996, 2005 Math update)Learning Standard 3: Mathematics (2005 update)Students will:
•understand the concepts of and become proficient with the skills of mathematics;
•communicate and reason mathematically;
•become problem solvers by using appropriate tools and strategies;
through the integrated study of number sense and operations, algebra, geometry, measurement,
and statistics and probability.
Grade/Subject: Pre-KindergartenArea: Process StrandsStrand: Problem Solving StrandStandard: Students will build new mathematical knowledge through problem solving.Performance Indicator: PK.PS.1 Explore, examine, and make observations about a social problem or mathematical situation
Performance Indicator: PK.PS.2 Interpret information correctly, identify the problem, and generate possible solutions
Standard: Students will apply and adapt a variety of appropriate strategies to solve problems.Performance Indicator: PK.PS.8 Use manipulatives (i.e., tiles, blocks) to model the action in problems.
Performance Indicator: PK.PS.9 Use drawings/pictures to model the action in problems
Area: Content StrandsStrand: Geometry StrandStandard: Students will use visualization and spatial reasoning to analyze characteristics and properties of geometric shapes.Performance Indicator: PK.G.1 Match shapes, first with same size and orientation, then with
different sizes and orientation.
Author:
Jacob Yale
Last modified:
11/29/2011 2:02 PM (EST)