At first glance, it may seem difficult to create a comic strip. In fact, I had those same reservations until visiting the website ToonDoo.com, and using the "ToonDoo" software. The site is designed so anyone can create a polished comic strip with minimal experience. This comic strip was created on my first visit to the site in order to show my students the level of quality that I expect of them.
Both the interpretation and creation of a comic strip require higher-order, multi-modal, and anticipatory levels of cognition that remain unsatisfied by text alone. I intend to leverage these benefits by requiring my students to create comic strips as a means of demonstrating a Physics-related concept that they have been taught. Most students have an affinity for comics, would enjoy creating them, and, in the process, would derive the cognitive benefits that comic strip creation provides.
This submission was my first attempt at demonstrating my understanding of how to integrate technology into the curriculum. There was a bit of a learning curve, as I needed to connect the content taught to a series of web-based tools that would engage my students and make them active participants in the learning process. I succeeded at finding one subject-specific website and two interactive games that were seamlessly blended into my technology integration plan.
These are my three choices for including a Web 2.0 game or a subject-specific website into curriculum dealing with electricity and magnetism. My favorite of the three was a PhET Interactive Simulation called the “Circuit Construction Kit (AC + DC)” from the University of Colorado web site. I liked that it provided everything needed to create a virtual circuit; from a simple LRC circuit to a multi-looped complex creation. I really enjoyed playing with it and I am certain my students would also.
Author:
Tracy Katzke Last modified:
10/14/2014 6:12 PM (EST)