<center><font color=purple>Christa Dandoy's Teacher Education Portfolio

  1. <font color = purple>Arizona Constitution
    1. Court System Outline
    2. Executive Branch
    3. Issues of Arizona's Past
    4. Provisions of the Constitution
  2. <font color=purple>Child Development
    1. After-School Program
      1. Sample Schedule
    2. Classroom Activity
    3. Cochlear Implants Issue
      1. Annotated Bibliography
      2. PowerPoint
    4. Final Reflection
    5. Multiple Intelligence Resource
      1. MI Quizzes
    6. My Birth Story
    7. Philosophy of Child Development
    8. Television Violence
      1. Screenit.com
      2. TV-Free Activities
  3. <font color = purple>Cultural Diversity in Education
    1. Final Reflection Presentation
    2. Graphic Organizers Flyer
    3. Interview Questions
    4. Lesson Plan Activity
    5. Reflective Essay
    6. Philosophy of Cultural Diversity
  4. <font color = purple>Educational Psychology
    1. Analysis of Learning Theory
    2. Interview Questions
    3. Observation Paper
    4. Presentation on the Influence of Parents
      1. Bibliography
  5. <font color=purple>Introduction to Education
    1. Critical Analysis of The Water is Wide
    2. Films
      1. Teacher of the Year
      2. Lean on Me
      3. October Sky
    3. Final Reflection
      1. PowerPoint
    4. Philosophy of Teaching
    5. Pro/Con Issue of Homeschooling
      1. Research Paper
        1. References
      2. PowerPoint
      3. Annotated Bibliography
      4. Summary
  6. <font color = purple>Introduction to Exceptional Learners
    1. Feelings of Inadequacy
    2. Final Reflection
    3. Identify by Sight Lesson Plan
    4. Identify by Touch Lesson Plan
    5. Internet Resources
    6. Philosophy of Exceptional Learner
  7. <font color=purple>Technology Courses
    1. Final Reflection
    2. Philosophy of Technology
    3. Reader Response
    4. Resource Manual for Physically Challenged
    5. WebQuest
      1. <font color=purple>Teacher Page
  8. <font color=purple>Theory of Elementary Mathematics l and ll
    1. Autobiography of Math
    2. Before and After View of Math
    3. Book Presentation with Activity
      1. Review of Book
      2. Book-Related Activity
    4. Classroom Activities
      1. Boat and Shark Activity
      2. Detective Work Activity
      3. Fraction War Activity
    5. Data Analysis Project
    6. Final Reflection I
    7. Final Reflection II
    8. Interactive Math Websites
    9. Internet Lesson Plans
      1. Kindergarten
      2. Grades 1-3
      3. Grades 4-5
      4. Grades 6-8
      5. Probability
      6. Geometry
      7. Measurement
    10. Math Philosophy

Fraction War Activity

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Fraction War

 

Purpose: To reinforce estimation and comparison of fractions in game format

 

Materials: A deck of playing cards (remove all face cards)

 

Grouping: Work in pairs

 

Directions:

 

1.  Shuffle the cards and deal them evenly, face down to each player.  Players choose a goal for a game from those listed below.

        a. Form a proper fraction by placing the card with the smaller number in the numerator.  Player with the smaller fraction is the winner.

 

        b. Form a proper fraction by placing the card with the smaller number in the numerator.  Player with the larger fraction is the winner.

 

        c. Form a proper fraction by placing the card with the smaller number in the numerator.  Player with the fraction whose value is closest to 1/2 is the winner.

 

       d. Form a fraction by placing the card with the larger number in the numerator.  Player with the larger fraction is the winner.

 

        e. Place the first card in the numerator, the second in the denominator.  Player with the fraction whose value is closest to 2 is the winner.

       

        f. Each player decides where to place each card.  Player with the fraction whose value is closes to 1 is the winner.

 

2.  Each player turns up two cards from his or her pile and follows the directions for the chosen game to form a fraction on the Fractions Game Board.  The ace represents 1.

 

3.  The winner of each round collects the four cards and places them face up at the bottom of his or her pile of cards.  If the fractions formed are equivalent, each player turns over two additional cards and forms a new fraction.  The winner of the round gets all eight cards.

4.  When the players have played all the face-down cards, the player with the most face-up cards is the winner of the game.  Reshuffle the cards and choose a different game. 

 

*Graphic from Microsoft Office Clip Art

Author: Christa Dandoy
Last modified: 12/16/2006 3:03 PM (EST)